Nov 25, 2009
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3D Modeling

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Read Latest Entries..: (Post #29) by iGuest on May 6 2009, 08:30 AM.
BLENDER 3D Modeling Blender is very hard to use at the start, I'm not a pro or anything and I'm only 16 but you will get used to it. The main things to help you get used to it: Use Right Click. Use "object" instead of "editing"reply by JacK
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3D Modeling

Trekkie101
Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.

I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?

Notice from microscopic^earthling:
Wrong forum. Moved to Software > Graphics Design

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szupie
I've tried Blender for about 5 minutes before, but it was unlike 3ds Max, so I gave up on learning how to use it... But, I think that it still can be learned after you mess around with it more. Did it come with tutorials or references?

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Trekkie101
Whats 3DS Max like? Ive heard about that before, the tutorials are pretty boring for Blender.

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MrBond
Another good free 3D program is Milkshape.

3D's Max is a lot of money. A couple hundred, it might even be a thousand.

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ignition
QUOTE (MrBond @ Mar 19 2005, 02:59 PM)
Another good free 3D program is Milkshape.

3D's Max is a lot of money. A couple hundred, it might even be a thousand.
*

I believe 3ds max is around 500 right now, I believe. I have used it, and have a very limited knowledge of it though I can make basic, boxy models.

I've also heard milkshape was very easy to use, and it only costs around what...$25 for a license to use it?

@trekki - don't start big though, start learning how to make simple shapes and everything before you advance to animation.

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Trekkie101
lol there goes my chance at becoming Shrek 3 lol

I think I may just go back to coding, its a lot easier and free.

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ignition
QUOTE (Trekkie101 @ Mar 19 2005, 05:28 PM)
lol there goes my chance at becoming Shrek 3 lol

I think I may just go back to coding, its a lot easier and free.
*

Haha yea - what do you need to code...notepad and a compiler? tongue.gif

I'd say that if you don't have a very specific reason to start learning 3d modeling (eg - making models for a game modification) - then it's best you don't try to learn. It's not a very easy thing to pick up, it takes time and determination to go through countless tutorials to learn the program. If you don't have a final goal, then chances are you're going to lose interest somewhere in the process of learning smile.gif

 

 

 


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Trekkie101
I dont have patience so long tutorials would bore me to death. Code is a lot better, you can start wherever you want and get where your going a lot faster.

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Vagodeoz
I have tried to model in the past, but it happened to be quite difficult (same happened with programming). Anyone knows a "3ds for dummies" tutorial or something like that? That would be quiiiiiiiiite usefull for some of us...

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Giniu
Hi, I'm modeler for a long time, in work I was using 3d Studio max, and Maya, but I wanted to get hands on something OpenSource... I was looking at Blender, but it is great tool for animation, unfortuneatly my work is sub-surface modeling or organic characters - in Blender it was realy hard... when I found OpenSource application called Wings 3D I was realy suprised, creating of models was never so easy - clean interface and nice mechanics gives amazing freedom !! I can surely recomend it, since company I work for went to Wings when I showed them what it can... besides... It is fastest modeling application ever with great Video Tutorials... you can find list of tutorials on Wings Forum... You must see IT!!! biggrin.gif

www.wings3d.com

It is hosting on sourceforge and gives full CVS access, it is heavly developed to long awaited version 1.0, now it is 0.98.29a - it will happend preaty soon smile.gif

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Latest Entries

iGuest
BLENDER
3D Modeling

Blender is very hard to use at the start, I'm not a pro or anything and I'm only 16 but you will get used to it. The main things to help you get used to it:

Use Right Click.

Use "object" instead of "editing"

reply by JacK

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tuba3d
Some commercial programs, like former Alias Maya (now Autodesk) offer trial or educational versions, which you can use with some restrictions like watermark for example.

There are a lot of paid 3d programs, like Maya, 3dsMax, Lighwave, Cinema4d... Blender is a free program.

Normally 3d programs are very expensive... Maya for example costs a lot of thousand dollars.


Rgds
tuba3d

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Citezyne
why not try out something like Carrara or Raydream by Corel both are relatively cheep around $300 its can get cheaper depending on the version but its simple to use and has allot of great features its user friendly and has great tutorials for beginners. It’s my personal favorite used it since i started.

Ray dream is a Corel 3D editor its old and out dated and doesn’t support animation every well and is a bit hard to use but i think it might be free now i think Corel abandon it. So you might want to give that a go or ever cararra.

Here are the links to carrara:

www.eovia.com
www.carrara.com

You might have to look around for raydream like i said its ooollllldddd.

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theillestmc12
3ds max is preety neat..its awesome and has tons of tutorials online..i mean if u buy a dvd tutorial you can be like a pro in seconds haha.its awesome..its for pro but you can understand it really easy..you just gotta know where everything is and after that you can manage to work on your project faster and easier

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helicopterr
Blender is good and bad because it is free. Although it is free, it lacks a lot of features that other 3d packages like maya has. For instance, blender's animation package is mush less sophisticated than maya's. If you want to pursue your idea as a hobby, blender is more than enough, but if you are one of those people who has a very specific aethestic vision, you might be better off learning maya.

P.S Blender does has a very sophisticated UV mapping feature that facilitates the mapping of organic surfaces.

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